基于WebGL的三维矿山巷道系统研究

Research on three-dimensional mine roadway system based on WebGL

  • 摘要: 介绍了基于WebGL的三维矿山巷道系统的架构,研究了数据源处理、巷道拓扑网络构建、巷道模型构建等基础问题,分析了数据预处理与清洗、规则建模、数据格式转换、二三维视图对应、路径分析等关键技术。该系统实现了三维巷道可视化并维持了三维巷道的拓扑关系。

     

    Abstract: Architecture of three-dimensional mine roadway system based on WebGL was introduced, basic problems of data source processing, roadway topology network construction and roadway model construction were studied, and data preprocessing and cleaning, rule modeling, data format conversion, two-dimensional and three-dimensional view correspondence, path analysis and other key technologies were analyzed. The system achieves three-dimensional roadway visualization and maintains three-dimensional roadway topological relations.

     

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