Research on three-dimensional mine roadway system based on WebGL
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Graphical Abstract
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Abstract
Architecture of three-dimensional mine roadway system based on WebGL was introduced, basic problems of data source processing, roadway topology network construction and roadway model construction were studied, and data preprocessing and cleaning, rule modeling, data format conversion, two-dimensional and three-dimensional view correspondence, path analysis and other key technologies were analyzed. The system achieves three-dimensional roadway visualization and maintains three-dimensional roadway topological relations.
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